What a difference a frame rate makes. Say what you will about just how much people actually notice frame rate and resolution,
but for games that value split-second timing, those extra 30 frames are
essential. It’s partly why I spent more time with the hack ‘n’ slash
classic DmC: Devil May Cry on PC than with its slower console
counterparts, the sharper visuals and general feeling of superiority
being a nice added bonus. So here we are, two years on, and console
owners can finally get a taste of that sweet 60fps action, courtesy of
the Definitive Edition–and it’s a fantastic thing. DmC is fiercely
creative, and with its new features in tow, so much better than before.
Oddly, it’s the story that’s surpassed expectations here (excluding the still dire effort in the included Vergil’s Downfall DLC)–not
because it was ever bad, but it was always overshadowed by the stellar
combat. Playing through it again, though, it’s amazing to see just how
ambitious and, at times, rather clever, it is. Let’s not forget that, as
a series, Devil May Cry didn’t exactly set the world on fire with its
schlocky tales of adolescent fantasy. But with DmC, Ninja Theory crafted
a story with depth, (mostly) believable characters, and an ambitious
assault on commercialism and modern media. The game’s savage
satirization of organisations like Fox News with the demonic Bob Barbas’
Raptor News Network and Coca-Cola with the bile-infested and thoroughly
deadly soft drink Virility is a great touch.
Small plot holes and a few
heavy-handed moments of satire aside, DmC’s story does a great job of
crafting a foreboding atmosphere to back up its balls-to-the-wall
action, especially when coupled with the excellent voice acting and
effortless dialogue. The demon king Mundus and his mistress Lilith are
particular highlights, their ruthless, profanity-filled crusade to
enslave humankind being a hackneyed, yet effective way of adding a
compelling goal to your hack ‘n’ slash antics.
DmC throws you from one action
set piece to the next at a breakneck pace, only giving you time to stop
and think during its tedious (but thankfully short-lived) platforming
sections. But even in those sections and through its crumbling blood-red
cityscapes, cavernous tunnels lined with a viscous green ooze and
searing neon discos, it’s hard to ignore DmC’s stylistic triumphs. Its
colorful, oversaturated look is not only visually stunning in its new
1080p guise but also strangely prescient of the direction that later
Xbox One and PlayStation 4 games would take.
While it’s hindsight that has
made DmC’s story more impressive, the already excellent combat has
improved by a significant overhaul. Naturally, the move from 30 to 60
frames per second makes for a smoother, more responsive experience. With
Dante’s trifecta of light, medium, and heavy weapon types in tow, as
well as guns for ranged shots, spectacular combos fly off the fingers
with less effort than before. That’s not to say that things are easier
this time around: you still need to put in the effort in practice mode,
carefully studying the command list, in order to graduate from simple
button mashing. But it’s worthwhile, and before long, staccato stabbing
motions are replaced with elegant swipes, dodges, and uppercuts that
chain together for near-endless combos in the air and on the ground.
60fps is only part of the story. One of the best additions is the optional turbo mode (a nod to Capcom’s flagship franchise Street Fighter),
which boosts game speed by a substantial 20 percent. It’s not for the
faint-hearted, but the additional speed makes for some furious and
thoroughly enjoyable combat. There’s also the optional Hardcore
mode–which can be activated on any difficulty level–that rebalances the
game. Some of the changes include a tweaked style system that quickly
deteriorates, increased enemy damage, adjusted parry and evade windows,
and a shorter devil trigger. The differences aren’t drastic enough to be
immediately noticeable, but soon, levels that might not have tested you
in the past become far more difficult to beat. Annoyingly, if you’ve
played through the game before on an older console and have already
unlocked the harder difficulty levels, you can’t transfer your save and
skip, and you’ll have to play through the easier ones again.
Serious masochists can opt to
turn on the Must Style modifier, which makes it so that you can’t damage
enemies until you’ve achieved an S or higher style ranking by pulling
off sweet combos. Stack all the modes and modifiers together (Must
Style, Hardcore, and Turbo Mode), then whack the game on the new Gods
Must Die difficulty setting where enemies deal 2.5x damage and no items
are allowed, and the game turns into a challenge worthy of even the most
skilled of hack ‘n’ slash players. There’s also the new Vergil’s Bloody
Palace mode, which eschews the easier difficulty levels of Dante’s
Bloody Palace and gives you 60 levels of hardcore arena battles. Veteran
Devil May Cry fans can even choose to use manual lock-on throughout,
which is a nice touch. Frankly, that level of challenge goes far beyond
my own manual dexterity with a controller, even after buying new combos
and weapon upgrades, but at least now, no one can cry foul about DmC not
being as challenging as its predecessors.
Otherwise, DmC remains largely
unchanged, which is no bad thing. The enemies remain neatly animated,
drooling and sputtering with a grizzly black ooze as they wander through
each level. Their varying attacks mean that you can’t just sit back and
hammer buttons to win. Some enemies have shields that can only be
broken with a heavy weapon, while others need the gentler touch of a
fast-paced scythe. Deformed cherubs that fling down explosive bombs are
perhaps the most irritating of all of the enemies, but they’re integral
to maintaining the balance of combat. They also give you a good excuse
to yank them down to Earth with a whip of your chain before sending them
back to hell with a mighty swing of your axe.
Time has been kind to DmC’s
boss battles, too. They’re still formulaic, making you learn a boss’s
repetitive movements in order to land an attack, but they’re seriously
impressive–both visually and narratively. An early encounter with the
squishy succubus is a treat–not because of the basic platforming
required to defeat her but because of her incredibly foul-mouthed
tirades and involuntary neon vomiting. Then there’s the battle against a
holographic Bob Barbas, a fight that sees you transported to the heart
of the Raptor News Network and directly into its live news reports,
complete with the requisite TV commentary and helicopter shots. DmC’s
keen sense of style overcomes much of the boss battles’ shortcomings,
adding to the heady atmosphere of its brightly coloured world.
I imagine there are still some people
out there put off by the direction that Ninja Theory took with DmC who
still haven’t given the game a shot because it so drastically changed
the look of the series. This does the game a huge disservice. DmC in its
Definitive Edition form isn’t just a lick of paint and a technical
upgrade. It’s a hardcore twist on already impressive game, making the
hack ‘n’ slash action more difficult, but also more compelling than
before. The numerous tweaks and upgrades of DmC: Devil May Cry
Definitive Edition have made a game that isn’t just a better version of
DmC, but a bonafide hack ‘n’ slash classic.
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